The Desolate Room
The Desolate Room is an exploration/RPG game about one extraordinary thing:
You play as a coffee machine who must search an island for eggs. No joke.
Okay, but besides that, there is a sinister plot about a virus, destroyed robots, a computer mainframe, trickery, betrayal, and tons of RPG combat.
There are two methods of gameplay in this game:
1) You play as the last robot alive on an island (a coffee machine) (really, you do, but in a serious way) that walks around an island caring for his now dead robot masters. You have to collect various items at different stages of the game by searching the island. Also, you can collect power ups that give you speed boosts. (EXPLORATION and COLLECTING)2) The coffee robot continues to try to care for his dead robot masters but after uncovering data chips on the island and entering into a cyber-world, Mr. coffee uncovers their past and what led them to their deaths. (RPG battles and MAZE NAVIGATION)
2) (continued) Once you enter the cyber world, you navigate a maze and can shoot at enemies from top down view, like Zelda, except you have a gun. You can pick up power ups that will help you in randomish encounters with enemies that turn into RPG battles. After going through a cyber-maze long enough, you will come upon a boss. After you defeat him, you get more of the story and then a new task that may be in the cyber-world, or the outside world.
The only thing bad about the combat is that it's nearly impossible to defeat any bosses without wandering around in the cyber-space maze collecting random junk to give you a boost in the boss battle. If a random enemy pops out before you reach the boss, you lose that boost and have to go collecting all over again. Without that boost, you stand no chance against the bosses. So, too many battles depend on these little boost powerups scattered throughout a maze, and without them, you'll lose each battle.
However, an interesting feature of the combat is the "charge" bar. When each character has his turn to attack, they only get attacks that correspond to the current level of the bar. The character can then use attacks that are equal to, or less than the current charge level, or spend his turn charging up higher. By using this method, you have to strategize on whether to use weaker attacks, or charge up the bar and risk dying to unlock better attacks.
Overall, it's an interesting game with nice graphics, presenting a well-told story with an interesting spin on RPG combat with a "Charge" bar.
Labels: Video Games