Visually Directing the Player
A while ago in 2009 I wrote an article called "Visually Directing the Player" for HardyDev.com.
The article has been slightly updated for the UCLA Game Lab in February 2011 and was just posted online here.
In the past, the article has been used in Carnegie Mellon's Graduate Level Game Design Course (Spring 2010 and Spring 2011)
and also Michigan Tech University's Intro to Game Design Course (Fall 2010).
The most current version can be found at the UCLA Game Lab.
Happy reading!
Labels: Gemini Rue, Writing
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