Monday, February 27, 2006

KoToR 2: The Sith Lords

It took me around 30+ hours to beat it, and yada yada yada.

++ The Good ++ :
The influence options were good, but they didn't really lead anywhere. It was cool to see your party members going light side/dark side but I didn't see any effect it had on the game at all. And I could never gain enough influence to get any of my party totally LIGHT. Why? Because there weren't enough dialogue choices. The game kept the same dialouges from when that party member first joined your party and after you talked to them about everything, you can't gain influence unless you keep them in your party while questing and doing acts of good/bad.
Also, the influence options didn't do much except unlock more dialouge which is okay, but I wanted to unlock side quests, secret items, and other cool stuff. Note: Talking to Kreia and Visas did add some cool force powers and repairing T3 did add constitution and stuff. But adding constitution to T3 was virtually pointless to me since i never used him.

The music is very good. Most of the music was background rythmish (just like KoTor 1) but there were some great tracks and music themes in there. The last music played right before the ending was very, very good.

The moral choices were much, much better and actually opened up more avenues for the quests being different if you wanted to go light or dark. For example, in the first game, most dialogues had three choices: light side, neutral, or dark. It was obvious which choice was which, but in the second game, the game gets more in depth into all the situations and choices (such as Kreia clouding your judgement). It was much more interesting to have to make harder choices than just Light/Dark. And many of these choices had BIG effects on chunks of the story.

There were some very good cutscenes in the game, like the one where you finally confront all 3 jedi masters at the enclave and they want to cut off your connection from the force. That was pretty cool...

-- The Bad --:
The combat is still pretty boring. I didn't see it as a huge problem but it's still the same no strategy interface where you basically flurry/attack your enemy to death and then heal yourself over and over again. The only strategy I had to use was when fighting the bosses, and even then it was still too easy and you could beat them with basic strategies.

The one basic strategy I used was this: Double lightsabers with ub3r 1337 crystals and upragdes for 1337 damage, my upgraded armor for 1337 protection, master speed +2 attacks!!, and flurry For a total of +3 attacks!!. Using this strategy I could attack the enemy dude with a total of 4 attacks, each attack inflicting about 40-60 damage (100+ if you get a critical hit on an attack). This would just annihilate my enemies to extinction. And if I had 3+ enemies attacking me, I would use force lightning. It usually did 100+ damage to each target, or 50 if I was unlucky. By using this strategy I just cruised through the game...

The game was too easy. I played on normal difficulty and only a few times did I encounter a hard battle. The first hard battle I probably ever died in was in the wilderness of Telos, with Bao Dur. The only other times I died was I think in the poison cantina, and the sith academy at the end. I basically cruised through the game easily... (bragging??)

They needed more side-quests. And they needed backstory side-quests for all of your main characters. There wasn't enough stuff to do this time around. I played through the first game at least 3 times, each time discovering new quests I had never noticed previously. That was how opened-ended the first game was. There were some sidquests in the second game--I would say they had a good amount up from the beginning to Telos-to Nar Shadaa. But then after that, all the other planets had only several at most. And they needed interplanetary sidequests that sprawned the galaxy, requiring you to fly around all the planets to finish them.

The story was too rushed and you couldnt tell what was going on. It seemed like you were being hunted by these bad dudes, and randomly stumbled about a jedi academy, and then YOUR CHARACTER wants to find out while he's exiled but I didn't really care why. So then for some reason YOUR CHARACTER wants to find these Jedi Masters and kill your Sith pursuers. So you romp around the galaxy doing randomness and find the Jedi dudes but then they DIE!!! SPOLIERS!!11one! Then you learn that one of your party members was the SITH. They were using you to find the JEDI! (They never actually said this so I wasn't clear about it, and they never fully explained Kreia's original motives). Then for some reason YOUR CHARACTER wants to chase her down for another reason they never fully explained. Then you kill her and I guess the sith stop hunting you and you found out why you were exiled. What a weird story... doesn't make too much sense.

Once again the plastic dolls manuevering killed me!! All the characters in the game are like action figures with STATIC poses who just barely move their limbs and joints and talk to you in their own weird way.
There's too much dialogue! The game is boring when they keep talking and talking about stuff you don't care about. Either cut it down or explain it better so I'll be interested. And all the dialougue cutscenes are boring. They keep using the same 3 camera angles and it gets REALLY old staring at their faces the same way.
And, they needed more tie-ins to KoToR 1. The game talked about Revan and previous events, but not enough.

The enviroments were boring and repetitive, especially the sections on Peragus, Citadel Station, Telos, yeah. Most of the areas were just boring corridors or ripped from the first game. All of Peragus station was boring corridors with the occasional open space. Citadel Station was boring as well with their tiny corridors, and cantinas stolen from Taris. Nar Shadaa was a little different but still somewhat boring. Dxun was actually quite interesting though. Onderon was okay, but not that interesting. Korriban was... reused so I don't know what to say about that. Malachor V was too confusing because everything was gray and you couldn't tell the walls from the floor. So yeah, most of the enviroments were same old boring stuff. I guess they needed better art direction?

Your characters didn't develop enough. I never really used G0-T0, T3-M4, Mira, HK-47, or Mandalore that much. I just used Visas and Atton or Kreia most of the time. And ocasionally the handmaiden. I still didn't know my characters at the end of the game and that's probably my problem (for not influencing them enough) but also the game's problem for not creating enough side-quests for them.

I think that's enough complaining by me for now.

Wrap UP:

Kotor 2 could have been a great game if they had addressed the original gameplay issues in Kotor 1. They also needed to fix all the bugs, slow down the pace, add more cutscenes, explain the story better, get you more involved with your characters, and fix the ending.

Everbody said the ending sucked but it wasn't that bad. They just needed to elaborate on it and explain it more fully.
Like:
Before you go to Malachor V you talk to your party and everyone talks about Kreia (kind of like what happened in the first game when you found out you were Revan). After this you tell your party you're going to chase her to Malachor V and then you go do it. p.s. I didn't see the whole point of the Sith Academy on Malachor V. It was a bore from the start to the end. They could've just had you fight the Sith Corpse guy, then go into the final chamber. Instead they had me fighting random Sith for an hour.

And then at the end, instead of ending it by taking off into hyperspace, they change into a cutscene where you talk with your party and the game branches off into multiple endings perhaps.
You tell your party you have to go to the outer rim and then you can maybe choose some characters to come along/stay behind or something like that. Then the game ends by putting your party members back on some other planets and you fly away with the Ebon Hawk into unknown territories.

The end.

Kotor 2: 8.5/10. A good game that couldn't been so much better. Just like Kotor 1!

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Tuesday, February 14, 2006

24

24: Season 5

24 is... boring. Only this season? Nah... just about since season 3.











...It's not exciting to me anymore and the twists are always expected. The story drags on for too long about boring stuff that they have already done 5 times. Right now they're chasing a bunch of poison gas canisters--they've already done something like this. And I hate it when they almost catch the poison but then it escapes, then they just chase it for 5 more episodes and then they almost get it again, but they miss it, and then they chaes it for 3 more episodes and they catch them, and suddenly there's a nuclear missile about to explode the Earth, so then they get crackin' on that and repeat the same process as before.

They just keep repeating the same story every season, except they change the bad guys, the supporting cast, and the "objective." The objective has ranged from assassinations, nuclear explosions, bombs, poison gas, viruses, kidnapped secretary of defenses, and sometimes all of them combined (SEASON 4 HAHAhahhaha).

Sure, sometimes 24 does has it's moments no matter how boring it can be. There are still some sequences where you have no idea what's gonna happen (But you can always have a good guess)..

24 has hardly any good twists anymore. Most of the twists are just boring now, like... (so and so is a mole). And everytime they hint at a mole, its soooo obvious who it is. I just knew it was that new guy at CTU who was helping the bad guys.
One more thing about that, it's stupid that you know that the characters that have come from the previous season are NOT moles. Since they've been at CTU for 2 or 3 seasons now, they can't be the moles! So that means scratch off 8/10 possible moles.


I'm trying to remember something good about 24 from seasons 3-5...

I liked the beginning of season 4, really I did. Just about until he rescued secretary Heller? Then it kind of dragged on after that into boring oblivion. But later in the season it had some cool moments, like when the whole L.A. had a blackout and when he raided the chinese embassy, and when they tried to get the "football" back, and when Paul died cuz Jack was crazy.
Those were actually some pretty cool stuff... but the boringness in between... ew...
I hate CTU! Debriefing is teh B0r1ng!! THey are SOO boring when they keep talking at CTU about everything... ew.

One thing that would make a cool 24 show is...

COLLATERAL! That would be awesome. Except make it 12. (12 hours). You start the show near sunset/late afternoon and then they go on the killing spree for the whole night and then you end the show either at sunrise, or while it's still dark, before sunrise. It should be about 12 hours cuz I can't see collateral going for a whole 24...
You can have different viewpoints from the cab driver, Tom cruise, the police, the witnesses and stuff like that.
Anyway, so you can start the first ep. at around 4-7 p.m. and end it around 4-7 a.m.

But anyway, 24 is not as good as it used to be. No wait, it's the same as it used to be. Except I've been watching the same exact story for 5 seasons with slight variations in the plot. woohoo.

I'll stick to LOST right now.

LOST IS GOOD, IT"S NOT THAT SLOW AND ITS NOT THAT BORING. IT'S PROGRESSING ALONG.

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Sunday, February 05, 2006

Star Wars: The future

Star Wars Ep. VII -- Remnant Strike
The Imperial forces have been wiped out and Luke starts a new Jedi Academy. There is still an imperial remnant on various planets in the galaxy. Han and Leia have a family. Luke fights some bad guys, and Chewbacca goes home. Luke joins forces with Kyle Katarn (new characterzorz!!!) and they try to wipe out the remaining Imperials. Han's son gets kidnapped and Luke and the gang destroy a hidden base to rescue him.

Star Wars Ep. VIII -- Shadows of the Empire: 2
Luke is getting old and becoming a Jedi Master when the Emperor's tenth clone comes back to life and starts a dangerous new battle station. A bunch of evil sith start appearing so Luke embarks on a journey to find out what's going on. Luke gets captured and Lando and Han meet up on Correllia because Lando is in trouble with the Hutts. Lando is in trouble and has a giant bounty on his head. Meanwhile, Kyle Katarn puts away his lightsaber for the final time after fighting his last battle.

Star Wars Ep. IX -- The Battle for Middle-Earth
Luke is almost turned to the dark side, so... he dies. Hahahah just kidding. Leia, Lando, Han, and Chewbacca go search for Luke while they're chased by a dangerous bounty hunter gang. Some old Jedi's reappear at the Jedi Academy and they say the Dark side is going to rise again. Kyle Katarn takes out his lightsaber again to rescue Luke and they go search for his father's old lightsaber which can defeat the emperor. At the end of the movie they go to the Death Star III with Han's family and destroy it. The end.

Star Wars Ep. X -- A new Galaxy
Well... The new republic is finally, once and for all, firmly established. The government is now NON-Corrupt and new Jedis patrol the galaxy. Chewbacca went home and Han and Leia are old people. Luke is an old man and is head of the Jedi Council and Kyle Katarn is with him. Everything seems well in the galaxy... until... suddenly! A civil war is brewing in the galaxy because some factions do not agree with the new republic. They gather their forces and a surprise battle erupts on Kashyyyk. The new jedi order springs into action and the first battle of a wide war begins. Luke tries to stop the full scale war by taking out their leader as quickly as he can. Chewbacca dies saving his family and Han's son leads the attack on the ground. Luke kills the seperatist leader which saves the galaxy from erupting into a full scale war. The end.

More to Come? ... Nah.

:-D Bye crazy peoples of america.

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